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- --------------------------------------------------------------------
-
- -= High N' Low =-
-
- Version 1.00
-
- Online Door Game For BBSs
-
- Games Unlimited (tm) Software
- Copyright (c) 1996 by Michael Kinser
- All Rights Reserved
-
-
- Table Of Contents
- -----------------
-
- Introduction................................................... 1
- Copyright/Warranty/Agreement................................... 2
- Setup.......................................................... 3
- Game Play...................................................... 4
- Sysop Instructions............................................. 5
- Trouble Shooting............................................... 6
- Registration................................................... 7
- Defining Custom Door Information Files......................... 8
- Possible Future Enhancements................................... 9
- Special Thanks................................................ 10
-
-
- --------------------------------------------------------------------
- 1. INTRODUCTION
- ---------------
-
- High N' Low is a online door game for Bulletin Board Systems.
- However it may also be used without a BBS. High N' Low features:
-
- Multi-Node Support
- Great ANSI Graphics
- Full Split Screen Chat
- Game completely resets at the beginning of each
- month meaning no sysop maintenance!
- Monthly Hall Of Fame
- Last Year Hall Of Fame
- Easy Setup
- and much much more...
-
- --------------------------------------------------------------------
- 2. COPYRIGHT/WARRANTY/AGREEMENT
- -------------------------------
-
- High N' Low is copyrighted software which is distributed under the
- shareware concept. Under this license agreement you are granted the
- right to use High N' Low on all machines and environments that it
- supports for a resonable trial period without registering. If you
- decide to keep this software and/or use this software after the trial
- period, you must register or you will be in violation of United
- States and International copyright laws.
-
- As a Shareware Program, High N' Low may be freely distributed
- through Bulletin Board Systems, computer networks, on floppy disks,
- and on CDs or other magnetic media. Never give a copy of the
- HIGHNLOW.KEY file to anyone as this is a violation of the United
- States and International copyright laws. You may pass copies of the
- Unregistered version to others as long as it is not for payment or
- bundled with anything else that is for payment, and you distribute
- all original files without any changes. This includes the
- Configuration files. All file dates should to set to one date and
- the file times should be set to the version number of the program if
- it is directly from me. A small fee may be charged for the media
- High N' Low is distributed on.
-
- High N' Low, and all releated materials, is distributed without
- warranty. In no event will we be liable to you for damages,
- including any loss of profits, lost savings, or other incidental or
- consequential damages arising out of your use of or inability to use
- the program, even if we have been advised of the possibility of such
- damages. We will not be liable for any such claim by any other
- party.
-
- It is a violation of the High N' Low agreement to modify the EXE
- files in any way.
-
- You acknowledge that you have read this agreement, that you
- understand this agreement, and understand that by continuing the
- installation of the software, by loading or running the software, or
- by placing or copying the software onto your computer hard drive or
- memory, you agree to be bound by this agreement's terms and
- conditions.
-
- --------------------------------------------------------------------
- 3. SETUP
- --------
-
- 1. Make a directory, for example C:\HIGHNLOW, and copy all of the
- files into this directory.
- 2. Run the HLCFG.EXE program. Example: HLCFG HIGHNLOW.CFG
- You may name the configuration file whatever you choose.
- HLCFG.EXE will create an example batch file which you MUST
- use.
- 3. Set up High N' Low in your BBS door menu and optionally your
- door bulletin menu. Use the sample batch file that HLCFG
- created. You will have to edit it to run your BBS after the
- game and be sure that it changes to the correct directory to
- run the game
-
- Please Note: You may also specify the name of the door information
- file at the end of the BBS Directory in HLCFG.EXE. For example, for
- the BBS Directory, you may enter "C:\BBS" or you can enter
- "C:\BBS\DOOR.SYS". For multi-node setups, you must use the HLCFG to
- set up a batch file for every node.
- If you configure High N' Low in one directory and then decide you
- want it in another directory, you will have to edit the batch file to
- reflect the changes.
- For non-standard Com Ports, you must edit the batch file and change
- the the IRQ settings. More options are available through the usage of
- a batch file. Type HIGHNLOW /? at the DOS Prompt for more
- information.
-
- High N' Low supports DOOR.SYS, DORINFO?.DAT, EXITINFO.BBS,
- CHAIN.TXT, CALLINFO.BBS, SFDOORS.DAT, and Custom Door Information
- files (see DEFINING CUSTOM DOOR INFORMATION FILES) defined in the
- config file. A sample DORINFO1.DEF file has been included.
- High N' Low should be compatible under DOS, DESQview, Windows, and
- OS/2.
- High N' Low may be run locally (without a Bulletin Board System)
- by typing LOCAL from the DOS prompt.
- If you have registered High N' Low, you may also make an ANSI file
- named REGISTER.ANS with the names of the people who registered the game
- in it. This will be shown before the game returns control back to the
- BBS.
- Please Note: If you have defined a Custom Door Information File in
- the configuration file, do not use that configuration file with the
- HLCFG.EXE. It will not read the Custom Door Information File section
- or save it!
-
- ---------------------------------------------------------------------
- 4. GAME PLAY
- ------------
-
- Game play is simple. A player bets money and tries to guess if the
- next die will be higher or lower. Scores are kept throughout the
- month/year. Each player is given a certain amount of games per day.
- The player may press H for help during game play. The player will also
- have other options during game play such as pressing the A key will bet
- all of their money and press <Enter> will repeat the last bet. All
- options available to the player are in the help screens.
- On the "one before the last" bet, the user must enter at least 1/4
- of the money they have. On the last bet, the user must enter at least
- 1/2 of the money they have. A bonus on $500,000 is added to the
- players score if he/she gets all bets during a game correct!
- Games Per Day are automatically added up. For example, if a user
- enters High N' Low on the 4th day of the month and you have
- Games Per Day set at 5, the user will automatically have 20 games left.
-
- --------------------------------------------------------------------
- 5. SYSOP INSTRUCTIONS
- ---------------------
-
- High N' Low gives the Sysop the control they need to interact with
- users. The following functions are available to the Sysop while a user
- is in the door.
-
- KEY FUNCTION
- ------------ --------------------------------------------------
-
- [UP]/[DOWN] Use the arrow keys to increase or decrease the
- amount of time which the user has left in the door.
-
- [Alt]-[C] Allows the sysop to break into chat with the user.
- Pressing [ESC] will end chat mode.
-
- [Alt]-[J] Allows the sysop to shell to DOS, if enough memory
- is available. Simply type EXIT to return to the
- door again.
-
- [Alt]-[H] Hang up on the user.
-
- [Alt]-[L] This key locks the user out of the BBS. It first
- hangs up on the user, and then sets their security
- level to 0, to prevent them from logging on again.
- This feature may require use of the EXITINFO.BBS
- file, depending on what system the door is running
- under.
-
- [Alt]-[K] The "User Keyboard-Off" key allows the sysop to
- temporarily prevent the user from typing anything on
- their keyboard. This has no effect on the local
- keyboard.
-
- [Alt]-[N] The "Sysop Next" key, this function reserves the
- system for use by the sysop after the user logs off,
- if the door is running under an Apex or RA 1.00 or
- later system.
-
- [Alt]-[D] "Drop to BBS" key. This function allows the sysop
- to exit the door and return the user to the BBS,
- without hanging up.
-
- --------------------------------------------------------------------
- 6. TROUBLESHOOTING
- ------------------
-
- 1. When I try to run High N' Low locally from DOS, it says that it
- cannot read the door information file. What is wrong?
-
- The last door information files that your BBS created were for
- someone that was online. Log on to your BBS locally and then try
- again, or run High N' Low locally by typing LOCAL at the DOS prompt.
-
-
- 2. When someone enters the door, all they receive is garbage. What
- should I do?
-
- Be sure you have set your "Locked BPS" and "COM Port" correctly in
- the batch file. HLCFG.EXE will allow you to do this.
-
-
- 3. When I run the game, it gives me a file error. What am I doing
- wrong?
-
- When you run the game, you must first change to the directory where
- all of the High N' Low data files reside. If you are doing that
- correctly, then you should make sure that you have all files that
- was included in the original ZIP file. If it is an original copy
- from me, it will have 8 files, all with the same file dates, and
- the file times will the same as the version number.
-
-
- 4. When I quit, I get an file error. What is wrong?
-
- You need to set the ANSI and ASCII bulletin options in the
- configuration program to VALID filenames or no filenames at all,
- including no spaces at all.
-
-
- 5. Jump To DOS (Alt-J) does not work.
-
- If you press the Alt-J function key, but do not get any results,
- your problem is likely as a result of lack of memory.
-
-
- 6. The game just won't work.
-
- Check your batch file and be sure it is changing to the correct
- directory where the High N' Low files reside first. Also be sure
- that you have set up your COM Port and your Locked BPS in the batch
- file.
-
-
- 7. I have a problem that I cannot figure out, even after I read this
- document. What should I do?
-
- You should write me about your problem. Please explain the problem
- in full detail or I cannot help you. Also, it would be helpful if
- you could explain how I can duplicate the problem on my computer.
-
- Michael Kinser
- Games Unlimited Software
- P.O. Box 804
- Norton, VA 24273
-
- I may have the Games Unlimited (tm) BBS up and running soon and
- support will be provided by it also. TriBBS #3000.
-
- --------------------------------------------------------------------
- 7. REGISTRATION
- ---------------
-
- High N' Low is not crippled in any way. The Unregistered version
- functions exactly like the Registered version except for a few
- "Reminders" and the Games Per Day limit.
- Until High N' Low is Registered, it is limited to 2 Games Per Day,
- has a small Unregistered Delay, says Unregistered on the Title screen,
- Score screens, Bulletins, and the Configuration Module. These small
- "Reminders" will be removed after you register and you will be able
- set it up to allow more games per day (maximum of 40). I recommend 5
- to 10 games a day. You may also make an ANSI file named REGISTER.ANS
- with the names of the people who registered the game in it. This will
- be shown before the game returns control back to the BBS. Be sure to
- write "Press Any Key To Continue..." or something to that effect in
- the REGISTER.ANS if you use one.
-
- High N' Low is copyrighted software which is distributed under the
- shareware concept. Under this license agreement you are granted the
- right to use High N' Low on all machines and environments that
- supports it for a resonable trial period without registering. If you
- decide to keep this software and/or use this software after a
- resonable trial period, you must register.
-
- Please print REGISTER.TXT, fill it out, and send it along with
- $10.00 + $2.00 Shipping & Handling (Check or Money Order Payable to
- Michael Kinser) to:
-
- Michael Kinser
- Games Unlimited Software
- P.O. Box 804
- Norton, VA 24273
-
- If you do not have a printer, you may write all of the information
- down from REGISTER.TXT and fill it out.
- Once you register, you will be registered for all future versions.
- All upgrades will be free. It will be up to you to download the
- upgrades.
- Once you register, I will send you a "KEY" file. Just copy this
- file into the same directory where the High N' Low files reside, and
- the next time it is run, it will say Registered. DO NOT GIVE ANYONE
- A COPY OF YOUR KEY FILE. This will be your registered "KEY" only with
- YOUR name inside of it! High N' Low "KEY" files may NOT be
- transfered, for example, if your BBS closes down, you may not give
- someone the "KEY" file.
-
- --------------------------------------------------------------------
- 8. DEFINING CUSTOM DOOR INFORMATION FILES
- -----------------------------------------
-
- Please note, if you have defined a Custom Door Information File in
- the configuration file, do not use that configuration file with
- HLCFG.EXE! The configuration files may be edited with a normal ASCII
- text editor such as MS-DOS EDIT.
-
- High N' Low allows you to define a custom door information file
- format in the config file. This permits High N' Low to operate
- directly on any BBS system that produces a door information file
- format not directly supported by High N' Low. A custom door
- information file format is defined using the "CustomFileName" option,
- followed by one or more lines beginning with the "CustomFileLine"
- option.
-
- The "CustomFileName" option specifies the filename used to
- distinguish this file format from other file formats. This filename
- should not include a path. If the filename of the custom format is
- the same as that of one of the built-in formats, the custom format
- will override the built-in format.
-
- The actual format of the custom file is specified using a number of
- lines that begin with the keyword "CustomFileLine". Each of these
- lines will correspond to a single line in the door information file,
- with the option following the "CustomFileLine" keyword specifying the
- information that can be found on that line. This can be one of the
- following keywords:
-
-
- Ignore - Causes the next line in the door information file to be
- ignored. Use on lines for which none of the options below
- apply.
-
- COMPORT - COM? port the modem is connected to (0 indicates local mode)
-
- FOSSILPORT - Fossil port number the modem is connected to
-
- MODEMBPS - BPS rate at which to communicate with modem (0 or non-
- numerical value indicates local mode)
-
- LOCALMODE - 1, T or Y if door is operating in local mode
-
- USERNAME - Full name of the user
-
- USERFIRSTNAME - First name(s) of the user
-
- USERLASTNAME - Last name of the user
-
- ALIAS - The user's pseudonym / handle
-
- HOURSLEFT - Hours user has left online
-
- MINUTESLEFT - Minutes user has left online, or time left online in
- format hh:mm
-
- SECONDSLEFT - Seconds user has left online, or time left online in
- format hh:mm:ss or format mm:ss (If more than one of the
- above time options are used, the user time left is taken
- to be the total of all of these values.)
-
- ANSI - 1, T, Y or G for ANSI graphics mode
-
- AVATAR - 1, T or Y for AVATAR graphics mode
-
- PAGEPAUSING - 1, T or Y if user wishes a pause at end of screen
-
- SCREENLENGTH - Number of lines on user's screen
-
- SCREENCLEARING - 1, T or Y if screen clearing mode is on
-
- SECURITY - The user's security level / access level
-
- CITY - City the user is calling from
-
- NODE - Node number user is connected to
-
- SYSOPNAME - Full name of the sysop
-
- SYSOPFIRSTNAME - The sysop's first name(s)
-
- SYSOPLASTNAME - The sysop's last name
-
- SYSTEMNAME - Name of the BBS
-
- As an example of how to define custom door information file
- formats, consider the following imaginary file format, which we will
- name DROPFILE.DAT:
-
- Michael Kinser <-- User name
- 0 <-- Local mode
- COM1: <-- Serial port to use
- 9600 <-- BPS rate
- 22:30:15 05-08-95 <-- File creation time
- 35 <-- Time remaining (in minutes)
- 1 <-- ANSI mode
- Norton, Virginia <-- Location
-
- This format would be defined in the configuration file as follows:
-
- CustomFileName DROPFILE.DAT
- CustomFileLine USERNAME
- CustomFileLine LOCALMODE
- CustomFileLine COMPORT
- CustomFileLine MODEMBPS
- CustomFileLine IGNORE
- CustomFileLine MINUTESLEFT
- CustomFileLine ANSI
- CustomFileLine CITY
-
- Notice that the first "CustomFileLine" keyword in the configuration
- file corresponds to the first line in our DROPFILE.DAT file, the
- second "CustomFileLine" to the second line, and so on. Also notice
- that the keyword "IGNORE" is used for the line that contains the file
- creation time, since there is no CustomFileLine keyword that allows
- you to read this information.
-
- --------------------------------------------------------------------
- 9. POSSIBLE FUTURE ENHANCEMENTS
- -------------------------------
-
- I cannot be certain of any of the following. Some, none, or all of
- these enhancements may be added to High N' Low.
-
- 1. ASCII Support
- 2. RIPscrip Support
- 3. RIPscrip Support on the Local Screen
-
- --------------------------------------------------------------------
- 10. SPECIAL THANKS
- ------------------
-
- High N' Low would not be available if not for the great Beta
- Testing of the following people:
-
- David Allio Thanks for all of the suggestions and extensive
- (SYSOP) Beta testing!
- Bryan Bates You didn't want to test it, you just wanted to play
- it!
- Tim Bowman Thanks for the help in programming it! (A little!)
- Kevin Donelson Thanks for Beta Testing, and letting me call your
- (SYSOP) board every day (early morning about 4 or 5) for
- the past 3 or so years!
- Sandra Kinser Thanks for the help with all of the problems Mom,
- and putting up with me! Sorry about blowing up the
- car...
- Douglas Strouth Thanks for all of the suggestions and extensive
- (SYSOP) Beta Testing!
-
- Everyone spent a great deal of time to help me get this game going
- how I wanted it to. Thanks everyone! I hope I didn't leave anyone
- out.
-
- Games Unlimited is a trademark of Games Unlimited Software and the
- Games Unlimited BBS.
- OS/2 is a registered trademark of IBM Corporation.
- RIPterm and RIPscrip are trademarks of TeleGraphix Communications, Inc.
- Windows is a registered trademark of Microsoft Corporation.
- MS-DOS is a registered trademark of Microsoft Corporation.
- All other programs are copyright and/or trademarked by their
- respective author unless otherwise noted.
-
- This is the first door of many to come from Games Unlimited (tm)
- Software. Any feedback, good or bad comments, and suggestions are
- welcomed. Look for other doors by Michael Kinser coming soon!
-
- --------------------------------------------------------------------
-